Nate's Walk Cycle 3.0
This is a new revised walk cycle animation that I did, much better than the first two tests. I recently got some tracing paper for Christmas, as well as a new blue pencil, and then I got my family's old drawing desk back last month, so this time, I'll just use my new tracing paper on the drawing desk to animate instead of having to use plain paper to rotoscope over 3D graphics. Tracing paper is a lot better for hand-drawn animation than plain paper.
The first animation test in this video is a rough pencil test. Then the next test after that is a clean-up test I did using Toon Boom (I actually vectorized the drawings and fixed them up), and the video's final test is a color test.
From now on, my animation quality is starting to become more fluid than before, thanks to the tracing paper and an animation book. I know the character's knees bulge a little, but I'll have to improve that later.
I'd like to thank famous animators Dan Kuenster and especially Richard Williams for helping me improve my animation and helping me out with this test.
The first animation test in this video is a rough pencil test. Then the next test after that is a clean-up test I did using Toon Boom (I actually vectorized the drawings and fixed them up), and the video's final test is a color test.
From now on, my animation quality is starting to become more fluid than before, thanks to the tracing paper and an animation book. I know the character's knees bulge a little, but I'll have to improve that later.
I'd like to thank famous animators Dan Kuenster and especially Richard Williams for helping me improve my animation and helping me out with this test.